Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Development and evaluation of emerging design patterns for ubiquitous computing
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Hi-index | 0.00 |
This work aims at investigating and measuring the impact a collection of design patterns would have on collaborative interaction design processes. An initial case study was conducted involving 18 teams of students in Computer Science. Making use of a collection of design patterns for the design of synchronous applications, they were asked to design the GUI and the interaction process of applications which support synchronous collaboration in activities such as drawing, text editing, game solving, and searching. The results obtained through the case study focused on understanding: a) whether the format and the content of a collection of design patterns are easy to understand for novice designers, b) the strategies novice designers develop in working with a collection of design patterns, and c) the overall impact of using design patterns in collaborative design processes.