A Method for Enforcing Integrability in Shape from Shading Algorithms
IEEE Transactions on Pattern Analysis and Machine Intelligence
IEEE Transactions on Pattern Analysis and Machine Intelligence
New Constraints on Data-Closeness and Needle Map Consistency for Shape-from-Shading
IEEE Transactions on Pattern Analysis and Machine Intelligence
From Few to Many: Illumination Cone Models for Face Recognition under Variable Lighting and Pose
IEEE Transactions on Pattern Analysis and Machine Intelligence
IEEE Transactions on Pattern Analysis and Machine Intelligence
ECCV '98 Proceedings of the 5th European Conference on Computer Vision-Volume II - Volume II
Acquiring Height Maps of Faces from a Single Image
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
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This paper describes how surface shape, and in particular facial shape, can be modeled using a statistical model that captures variations in surface normal direction. To construct this model we make use of the azimuthal equidistant projection to map surface normals from the unit sphere to points on a local tangent plane. The variations in surface normal direction are captured using the covariance matrix for the projected point positions. This allows us to model variations in surface shape using a standard point distribution model. We show how this model can be trained using surface normal data acquired from range images. We fit the model to intensity data using constraints on the surface normal direction provided by Lambert's law. We demonstrate the utility of the method on the recovery of 3D surface shape from 2D images.