A Combinatorial Problem Which Is Complete in Polynomial Space
Journal of the ACM (JACM)
A hierarchical approach to computer Hex
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
The Game of Hex: An Automatic Theorem Proving Approach to Game Programming
Proceedings of the Seventeenth National Conference on Artificial Intelligence and Twelfth Conference on Innovative Applications of Artificial Intelligence
Artificial Intelligence: A Modern Approach
Artificial Intelligence: A Modern Approach
Hex, braids, the crossing rule, and XH-search
ACG'09 Proceedings of the 12th international conference on Advances in Computer Games
A move generating algorithm for hex solvers
AI'06 Proceedings of the 19th Australian joint conference on Artificial Intelligence: advances in Artificial Intelligence
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Hex is a classic board game invented in the middle of the twentieth century by Piet Hein and rediscovered later by John Nash The best Hex artificial players analyse the board positions by deducing complex virtual connections from elementary connections using the H-Search algorithm In this paper, we extend the H-search with a new deduction rule This new deduction rule is capable of discovering virtual connections that the H-search cannot prove Thanks to this new deduction rule, the horizon of the artificial Hex players should move further away.