A hierarchical approach to computer Hex
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Games solved: now and in the future
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Solving 7×7 Hex with domination, fill-in, and virtual connections
Theoretical Computer Science - Advances in computer games
KI '07 Proceedings of the 30th annual German conference on Advances in Artificial Intelligence
Algorithms for memory hierarchies: advanced lectures
Algorithms for memory hierarchies: advanced lectures
A template matching table for speeding-up game-tree searches for hex
AI'07 Proceedings of the 20th Australian joint conference on Advances in artificial intelligence
CG'10 Proceedings of the 7th international conference on Computers and games
An extension of the h-search algorithm for artificial hex players
AI'04 Proceedings of the 17th Australian joint conference on Advances in Artificial Intelligence
Hex, braids, the crossing rule, and XH-search
ACG'09 Proceedings of the 12th international conference on Advances in Computer Games
A move generating algorithm for hex solvers
AI'06 Proceedings of the 19th Australian joint conference on Artificial Intelligence: advances in Artificial Intelligence
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