Eliciting collusion features

  • Authors:
  • Jussi Laasonen;Timo Knuutila;Jouni Smed

  • Affiliations:
  • University of Turku, Finland;University of Turku, Finland;University of Turku, Finland

  • Venue:
  • Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques
  • Year:
  • 2011

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Abstract

Collusion is covert co-operation between participants of a game. It poses technical, game design, and communal problems to multiplayer games that do not allow the players to share knowledge or resources with other players. In this paper, we analyse experimental data from a simple two-dimensional game using synthetic players to elicit features that indicate collusion.