Average case complete problems
SIAM Journal on Computing
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STOC '85 Proceedings of the seventeenth annual ACM symposium on Theory of computing
NP is as easy as detecting unique solutions
STOC '85 Proceedings of the seventeenth annual ACM symposium on Theory of computing
Structural complexity 1
Arthur-Merlin games: a randomized proof system, and a hierarchy of complexity class
Journal of Computer and System Sciences - 17th Annual ACM Symposium in the Theory of Computing, May 6-8, 1985
Journal of Computer and System Sciences
On the hardness of computing the permanent of random matrices (extended abstract)
STOC '92 Proceedings of the twenty-fourth annual ACM symposium on Theory of computing
Highly resilient correctors for polynomials
Information Processing Letters
On the theory of average case complexity
Journal of Computer and System Sciences
P = BPP if E requires exponential circuits: derandomizing the XOR lemma
STOC '97 Proceedings of the twenty-ninth annual ACM symposium on Theory of computing
Average-case computational complexity theory
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SIAM Journal on Computing
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STACS '03 Proceedings of the 20th Annual Symposium on Theoretical Aspects of Computer Science
A personal view of average-case complexity
SCT '95 Proceedings of the 10th Annual Structure in Complexity Theory Conference (SCT'95)
Simple Extractors for All Min-Entropies and a New Pseudo-Random Generator
FOCS '01 Proceedings of the 42nd IEEE symposium on Foundations of Computer Science
Average-case intractability vs. worst-case intractability
Information and Computation
Uniform hardness versus randomness tradeoffs for Arthur-Merlin games
Computational Complexity
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The consequences of the worst-case assumption NP = P are very well understood. On the other hand, we only know a few consequences of the average-case assumption “NP is easy on average.” In this paper we establish several new results on the worst-case complexity of Arthur-Merlin games (the class AM) under the average-case complexity assumption “NP is easy on average.”