Manipulating vibro-tactile sequences on mobile PC

  • Authors:
  • Grigori Evreinov;Tatiana Evreinova;Roope Raisamo

  • Affiliations:
  • TAUCHI Computer-Human Interaction Unit, Department of Computer Sciences, University of Tampere, Finland;TAUCHI Computer-Human Interaction Unit, Department of Computer Sciences, University of Tampere, Finland;TAUCHI Computer-Human Interaction Unit, Department of Computer Sciences, University of Tampere, Finland

  • Venue:
  • EHCI-DSVIS'04 Proceedings of the 2004 international conference on Engineering Human Computer Interaction and Interactive Systems
  • Year:
  • 2004

Quantified Score

Hi-index 0.00

Visualization

Abstract

Tactile memory is the crucial factor in coding and transfer of the semantic information through a single vibrator. While some simulators can produce strong vibro-tactile sensations, discrimination of several tactile patterns can remain quite poor. Currently used actuators, such as shaking motor, have also technological and methodological restrictions. We designed a vibro-tactile pen and software to create tactons and semantic sequences of vibro-tactile patterns on mobile devices (iPAQ pocket PC). We proposed special games and techniques to simplify learning and manipulating vibro-tactile patterns. The technique for manipulating vibro-tactile sequences is based on gesture recognition and spatial-temporal mapping for imaging vibro-tactile signals. After training, the tactons could be used as awareness cues or the system of non-verbal communication signals.