The landmark hierarchy: a new hierarchy for routing in very large networks
SIGCOMM '88 Symposium proceedings on Communications architectures and protocols
Highly dynamic Destination-Sequenced Distance-Vector routing (DSDV) for mobile computers
SIGCOMM '94 Proceedings of the conference on Communications architectures, protocols and applications
A distance routing effect algorithm for mobility (DREAM)
MobiCom '98 Proceedings of the 4th annual ACM/IEEE international conference on Mobile computing and networking
GPSR: greedy perimeter stateless routing for wireless networks
MobiCom '00 Proceedings of the 6th annual international conference on Mobile computing and networking
Chord: A scalable peer-to-peer lookup service for internet applications
Proceedings of the 2001 conference on Applications, technologies, architectures, and protocols for computer communications
A scalable content-addressable network
Proceedings of the 2001 conference on Applications, technologies, architectures, and protocols for computer communications
LANMAR: landmark routing for large scale wireless ad hoc networks with group mobility
MobiHoc '00 Proceedings of the 1st ACM international symposium on Mobile ad hoc networking & computing
Wireless Communications: Principles and Practice
Wireless Communications: Principles and Practice
Associativity-Based Routing for Ad Hoc Mobile Networks
Wireless Personal Communications: An International Journal
Pastry: Scalable, Decentralized Object Location, and Routing for Large-Scale Peer-to-Peer Systems
Middleware '01 Proceedings of the IFIP/ACM International Conference on Distributed Systems Platforms Heidelberg
Landmark routing in ad hoc networks with mobile backbones
Journal of Parallel and Distributed Computing - Special issue on Routing in mobile and wireless ad hoc networks
Message Ferrying: Proactive Routing in Highly-Partitioned Wireless Ad Hoc Networks
FTDCS '03 Proceedings of the The Ninth IEEE Workshop on Future Trends of Distributed Computing Systems
Motion prediction in mobile/wireless networks
Motion prediction in mobile/wireless networks
The number of neighbors needed for connectivity of wireless networks
Wireless Networks
A message ferrying approach for data delivery in sparse mobile ad hoc networks
Proceedings of the 5th ACM international symposium on Mobile ad hoc networking and computing
Co-operative Downloading in Vehicular Ad-Hoc Wireless Networks
WONS '05 Proceedings of the Second Annual Conference on Wireless On-demand Network Systems and Services
Ad Hoc Networking
ATCP: TCP for mobile ad hoc networks
IEEE Journal on Selected Areas in Communications
Tapestry: a resilient global-scale overlay for service deployment
IEEE Journal on Selected Areas in Communications
Queries for historic events in geosensor networks
Journal of Location Based Services
Historic queries in geosensor networks
W2GIS'07 Proceedings of the 7th international conference on Web and wireless geographical information systems
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A Mobile “Ad hoc” wireless NETwork (MANET) is a network established for a special, often extemporaneous service customized to applications. The ad hoc network is typically set up for a limited period of time, in an environment that may change from application to application. As a difference from the Internet where the TCP/IP protocol suite supports a vast range of applications, in the MANET the protocols are tuned to a specific customer and application (eg, send a video stream across the battlefield; find out if there is a fire in the forest; establish a videoconference among several teams engaged in a rescue effort, etc). The customers move and the environment may change dynamically and unpredictably. For the MANET to retain its efficiency, the ad hoc protocols at various layers may need to self-tune to adjust to environment, traffic and mission changes. From these properties emerges the vision of the MANET as an extremely flexible, malleable and yet robust and formidable network architecture. Indeed, an architecture that can be deployed to monitor the habits of birds in their natural habitat, and which, in other circumstances, can be organized to interconnect rescue crews after a Tsunami disaster, or yet can be structured to launch deadly attacks onto unsuspecting enemies.