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SIGCSE '86 Proceedings of the seventeenth SIGCSE technical symposium on Computer science education
Compilers: principles, techniques, and tools
Compilers: principles, techniques, and tools
Introduction to compiler construction
Introduction to compiler construction
Ray tracing creations generate 3-D photorealistic images on the PC
Ray tracing creations generate 3-D photorealistic images on the PC
An advanced classroom computing environment and its applications
SIGCSE '93 Proceedings of the twenty-fourth SIGCSE technical symposium on Computer science education
Possible models diagrams: a visual alternative to truth tables
SIGCSE '93 Proceedings of the twenty-fourth SIGCSE technical symposium on Computer science education
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SIGCSE '95 Proceedings of the twenty-sixth SIGCSE technical symposium on Computer science education
Neuralis: an artificial neural network package
ITiCSE '96 Proceedings of the 1st conference on Integrating technology into computer science education
SIGCSE '98 Proceedings of the twenty-ninth SIGCSE technical symposium on Computer science education
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This paper describes an application of one of the important abstract concepts taught in a compiler construction course. It demonstrates how the techniques behind the bottom-up SLR parser can be used to perform computer animation. The different phases of the implementation presented are identical to the ones used by the traditional compiler for parsing source codes written in high-level languages. This application can be used either to explain the different phases of the traditional compiler, or as an illustration of the bottom-up SLR parsing techniques applied in a non-traditional environment.