First Steps Towards Handheld Augmented Reality
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
A message ferrying approach for data delivery in sparse mobile ad hoc networks
Proceedings of the 5th ACM international symposium on Mobile ad hoc networking and computing
Pocket switched networks and human mobility in conference environments
Proceedings of the 2005 ACM SIGCOMM workshop on Delay-tolerant networking
International Journal of Robotics Research
CarTel: a distributed mobile sensor computing system
Proceedings of the 4th international conference on Embedded networked sensor systems
BreadCrumbs: forecasting mobile connectivity
Proceedings of the 14th ACM international conference on Mobile computing and networking
Media sharing based on colocation prediction in urban transport
Proceedings of the 14th ACM international conference on Mobile computing and networking
Nericell: rich monitoring of road and traffic conditions using mobile smartphones
Proceedings of the 6th ACM conference on Embedded network sensor systems
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Proceedings of the 7th international conference on Mobile systems, applications, and services
MobiClique: middleware for mobile social networking
Proceedings of the 2nd ACM workshop on Online social networks
Four billion little brothers?: privacy, mobile phones, and ubiquitous data collection
Communications of the ACM - Scratch Programming for All
BikeNet: A mobile sensing system for cyclist experience mapping
ACM Transactions on Sensor Networks (TOSN)
A GeoTagging Scheme Using Image Steganography and GPS Information Authentication
IIH-MSP '09 Proceedings of the 2009 Fifth International Conference on Intelligent Information Hiding and Multimedia Signal Processing
Ear-phone: an end-to-end participatory urban noise mapping system
Proceedings of the 9th ACM/IEEE International Conference on Information Processing in Sensor Networks
PRISM: platform for remote sensing using smartphones
Proceedings of the 8th international conference on Mobile systems, applications, and services
PhotoCity: training experts at large-scale image acquisition through a competitive game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using predictable mobility patterns to support scalable and secure MANETs of handheld devices
MobiArch '11 Proceedings of the sixth international workshop on MobiArch
BUBBLE Rap: Social-Based Forwarding in Delay-Tolerant Networks
IEEE Transactions on Mobile Computing
Recruitment framework for participatory sensing data collections
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Turning the OpenMobileNetwork into a live crowdsourcing platform for semantic context-aware services
Proceedings of the 9th International Conference on Semantic Systems
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A number of novel wireless networked services, ranging from participatory sensing to social networking, leverage the increasing capabilities of mobile devices and the movements of the individuals carrying them. For many of these systems, their effectiveness fundamentally depends on coverage and the particular mobility patterns of the participants. Given the strong spatial and temporal regularity of human mobility, the needed coverage can typically only be attained through a large participant base. In this paper we explore an alternative approach to attain coverage without scale -- (soft) controlling the movement of participants. We present Crowd Soft Control (CSC), an approach to exert limited control over the temporal and spatial movements of mobile users by leveraging the built-in incentives of location-based gaming and social applications. By pairing network services with these location-based apps, CSC allows researchers to use an application's incentives (e.g. game objectives) to control the movement of participating users, increasing the effectiveness and efficiency of the associated network service. After outlining the case for Crowd Soft Control, we present an initial prototype of our ideas and discuss potential benefits and costs in the context of two case studies.