Digital image processing (2nd ed.)
Digital image processing (2nd ed.)
IEEE Transactions on Pattern Analysis and Machine Intelligence
Fuzzy set theory—and its applications (3rd ed.)
Fuzzy set theory—and its applications (3rd ed.)
Content-Based Image Retrieval at the End of the Early Years
IEEE Transactions on Pattern Analysis and Machine Intelligence
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Introductory Techniques for 3-D Computer Vision
Introductory Techniques for 3-D Computer Vision
Semantic annotation of soccer videos: automatic highlights identification
Computer Vision and Image Understanding - Special isssue on video retrieval and summarization
Automatic soccer video analysis and summarization
IEEE Transactions on Image Processing
A rule-based video annotation system
IEEE Transactions on Circuits and Systems for Video Technology
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Automatically recognizing and analyzing visual activities in complex environments is a challenging and open-ended problem. In this study this task is performed in a chess game scenario where the rules, actions and the environment are well defined. The purpose here is to detect and observe a FIDE (Fédération International des Ėchecs) compatible chess board, generating a log file of the moves made by human players. A series of basic image processing operations have been applied to perform the desired task. The first step of automatically detecting a chess board is followed by locating the positions of the pieces. After the initial setup is established every move made by a player is automatically detected and verified. Intel® Open Source Computer Vision Library (OpenCV) is used in the current software implementation.