Cardboard computers: mocking-it-up or hands-on the future
Design at work
Communications of the ACM
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Developing a context-aware electronic tourist guide: some issues and experiences
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Smart Mobs: The Next Social Revolution
Smart Mobs: The Next Social Revolution
Exploiting context to support social awareness and social navigation
ACM SIGGROUP Bulletin
Email as spectroscopy: automated discovery of community structure within organizations
Communities and technologies
Building Connections among Loosely Coupled Groups: Hebb's Rule at Work
Computer Supported Cooperative Work
Social Serendipity: Mobilizing Social Software
IEEE Pervasive Computing
Augmenting travel gossip: design for mobile communities
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Interface in form: paper and product prototyping for feedback and fun
interactions - The art of prototyping
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Supporting location-aware services for mobile users with the whereabouts diary
Proceedings of the 1st international conference on MOBILe Wireless MiddleWARE, Operating Systems, and Applications
Community Practices and Locative Media
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
WiMo: location-based emotion tagging
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia
SocioNet: A Context-Aware Approach for Lowering the Communication Barrier
OTM '09 Proceedings of the Confederated International Workshops and Posters on On the Move to Meaningful Internet Systems: ADI, CAMS, EI2N, ISDE, IWSSA, MONET, OnToContent, ODIS, ORM, OTM Academy, SWWS, SEMELS, Beyond SAWSDL, and COMBEK 2009
LoCA'07 Proceedings of the 3rd international conference on Location-and context-awareness
Breaching barriers to collaboration in public spaces
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Hi-index | 0.00 |
It is technically feasible for mobile social software such as pairing or ‘matchmaking' systems to introduce people to others and assist information exchange. However, little is known about the social structure of many mobile communities or why they would want such pairing systems. While engaged in other work determining requirements for a mobile travel assistant we saw a potentially useful application for a pairing system to facilitate the exchange of travel information between backpackers. To explore this area, we designed two studies involving usage of a low-fidelity role prototype of a social pairing system for backpackers. Backpackers rated the utility of different pairing types, and provided feedback on the social implications of being paired based on travel histories. Practical usage of the social network pairing activity and the implications of broader societal usage are discussed.