Shape transformation using variational implicit functions
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Introduction to Implicit Surfaces
Introduction to Implicit Surfaces
Modelling with implicit surfaces that interpolate
ACM Transactions on Graphics (TOG)
Multi-level partition of unity implicits
ACM SIGGRAPH 2003 Papers
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
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A surface reconstruction method without point normals as input data is proposed. In the proposed method, point normals are first estimated as the gradient vectors of a roughly-determined implicit function. An initial surface is generated by the Delaunay tetrahedralization with the estimated point normals. In addition, an interactive modification algorithm of the estimated point normals is also proposed. The algorithm are repeated until redundant triangles do not exist on a surface. Experiments demonstrated that the redundant triangles were gradually decreased by repeating the algorithm. In addition, the accuracy of point normals was better by repeating the algorithm.