Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Head First Design Patterns
Cocoa(R) Programming for Mac(R) OS X (3rd Edition)
Cocoa(R) Programming for Mac(R) OS X (3rd Edition)
Programming in Objective-C 2.0
Programming in Objective-C 2.0
iPhone SDK Development
Cocoa Design Patterns
Software Engineering
Beginning Mac Programming: Develop with Objective-C and Cocoa
Beginning Mac Programming: Develop with Objective-C and Cocoa
Cocoa Programming: A Quick-Start Guide for Developers
Cocoa Programming: A Quick-Start Guide for Developers
iPhone Programming: The Big Nerd Ranch Guide
iPhone Programming: The Big Nerd Ranch Guide
iPad Programming
App inventor for android in a healthcare IT course
Proceedings of the 13th annual conference on Information technology education
Smartphone applications as software engineering projects
Journal of Computing Sciences in Colleges
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This paper describes the author's experience teaching a new upper level Computer Science course in software development tools at Transylvania University. This course was developed to address curricular needs that the Computer Science faculty recognized as not adequately covered by the standard set of course offerings at Transylvania, including the needs for more team project work, experience with state-of-the-art software development environments, and accountability to real world clients. The Apple iPad was the target platform for all projects in this course.