Intersection of two lines in three-space
Graphics gems
Interactive techniques for implicit modeling
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
The Digital Ceraunoscope: Synthetic Thunder and Lightning, Part 1
IEEE Computer Graphics and Applications
Fast Simulation of Laplacian Growth
IEEE Computer Graphics and Applications
Fast Animation of Lightning Using an Adaptive Mesh
IEEE Transactions on Visualization and Computer Graphics
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A method for rendering lightning using conventional raytracing techniques is discussed. The approach taken is directed at producing aesthetic images for animation, rather than providing a realistic physically based model for rendering. A particle system is used to generate the path of the lightning channel, and subsequently to animate the lightning. A technique, using implicit surfaces, is introduced for illuminating objects struck by lightning.