Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The visual display of quantitative information
The visual display of quantitative information
Designing user interfaces for software
Designing user interfaces for software
Designing and writing online documentation: help files to hypertext
Designing and writing online documentation: help files to hypertext
A grid-based approach to automating display layout
Proceedings on Graphics interface '88
Graphic design for electronic documents and user interfaces
Graphic design for electronic documents and user interfaces
Principles and guidelines in software user interface design
Principles and guidelines in software user interface design
Automated generation of intent-based 3D Illustrations
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
An architecture for knowledge-based graphical interfaces
Intelligent user interfaces
Visual Design with OSF/Motif
Coupling application design and user interface design
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Representation in virtual space: visual convention in the graphical user interface
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Providing high-level control and expert assistance in the user interface presentation design
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Designing presentation in multimedia interfaces
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visual layout techniques in multimedia applications
CHI '94 Conference Companion on Human Factors in Computing Systems
Applying VisualDesign: trade secrets for elegant interfaces
CHI '94 Conference Companion on Human Factors in Computing Systems
E3: Towards the Metrication of Graphical Presentation Techniques for Large Data Sets
EWHCI '93 Selected papers from the Third International Conference on Human-Computer Interaction
Towards a dynamic strategy for computer-aided visual placement
AVI '94 Proceedings of the workshop on Advanced visual interfaces
Visual and Textual Consistency Checking Tools for Graphical User Interfaces
IEEE Transactions on Software Engineering
The state of the art in automating usability evaluation of user interfaces
ACM Computing Surveys (CSUR)
The dynamic web presentations with a generality model on the news domain
SOFSEM'08 Proceedings of the 34th conference on Current trends in theory and practice of computer science
Showing user interface adaptivity by animated transitions
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
Flippable user interfaces for internationalization
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
A computational framework for multi-dimensional context-aware adaptation
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
A new methodology for information presentations on the web
APWeb'06 Proceedings of the 8th Asia-Pacific Web conference on Frontiers of WWW Research and Development
An automated layout approach for model-driven WIMP-UI generation
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
BaLOReS: a suite of principles and metrics for graphical user interface evaluation
Proceedings of the 13th International Conference on Interacción Persona-Ordenador
Metric-based evaluation of graphical user interfaces: model, method, and software support
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
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Character User Interfaces (CUI) generally display only pieces of text and semi-graphical objects, whereas Graphical User Interfaces (GUI) display interaction objects (IO) such as icons, check boxes, list boxes, radio buttons and push buttons. Traditional GUI do not often go beyond such existing IO. Multimedia GUI add interactive objects such as pictures, images, video sequences that could serve as a base for sophisticated user interaction. All these types of user interfaces have in common the problem of determining a basic layout of IO. The complexity of this problem is proportional to the variety of IO accessible for the designer. This paper summarises visual techniques exported from the area of visual design to be further exploited for user interface. These visual techniques provide the designer a wide range of means for laying out IO. A small set of guidelines for effectively applying these visual techniques is given.