A taxonomy of see-through tools
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Visual techniques for traditional and multimedia layouts
AVI '94 Proceedings of the workshop on Advanced visual interfaces
Translucent patches—dissolving windows
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
The WebBook and the Web Forager: an information workspace for the World-Wide Web
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CockpitView: a user interface framework for future network terminals
Conference Companion on Human Factors in Computing Systems
From Web press to Web pressure: multimedia representations and multimedia publishing
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
CHI '94 Conference Companion on Human Factors in Computing Systems
Perspective layered visualization of collaborative workspaces
GROUP '99 Proceedings of the international ACM SIGGROUP conference on Supporting group work
An architecture for adaptive QoS and its application to multimedia systems design
Computer Communications
Design and evaluation of icons for 3D GUI on tablets
Proceeding of the 16th International Academic MindTrek Conference
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The graphical user interface (GUI) typically provides a multi-windowed environment within a flat workspace or “desktop.” Simultaneously, however, controls for executing commands within this interface are increasingly being rendered three-dimensionally. This paper explores ways in which the space of the GUI desktop might be literally and figuratively deepened through the incorporation of visual devices that have emerged during the history of art—specifically, perspective and light effects. By enriching the visual vocabulary of the GUI, greater semantic complexity becomes sustainable.