Representation in virtual space: visual convention in the graphical user interface
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Designing a generalized 3D carousel view
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D SPACE: using depth and movement for selection tasks
Proceedings of the twelfth international conference on 3D web technology
Initial explorations into the user experience of 3D file browsing
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
A framework for enhancing depth perception in computer graphics
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Location visualization in social media applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Three dimensional applications and games have become popular in tablet devices. Despite this, there is limited research about 3D icons in 3D space on touch screen tablet devices. In this paper we describe users' preferences on 2D, '2D in a 3D Block' and 3D icons in 3D space. The results were gathered by showing images and existing icons on a tablet devices. Our results indicate that users prefer 3D icons in a 3D space, because they look like natural interactable objects in the space. 3D icons should be designed as 3D from the beginning with unique characteristics and level of detail with shading and shadows to make them distinct from other icons and background 3D space.