Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
GIB: steps toward an expert-level bridge-playing program
IJCAI'99 Proceedings of the 16th international joint conference on Artifical intelligence - Volume 1
Monte Carlo tree search techniques in the game of Kriegspiel
IJCAI'09 Proceedings of the 21st international jont conference on Artifical intelligence
Virtual global search: application to 9×9 Go
CG'06 Proceedings of the 5th international conference on Computers and games
Monte Carlo tree search in Kriegspiel
Artificial Intelligence
Score bounded Monte-Carlo tree search
CG'10 Proceedings of the 7th international conference on Computers and games
Multiple tree for partially observable Monte-Carlo tree search
EvoApplications'11 Proceedings of the 2011 international conference on Applications of evolutionary computation - Volume Part I
Priority level planning in kriegspiel
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Design and parametric considerations for artificial neural network pruning in UCT game playing
Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference
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This paper discusses the intricacies of a Phantom-Go program. It is based on a Monte-Carlo approach. The program called Illusion plays Phantom Go at an intermediate level. The emphasis is on strategies, tactical search, and specialized knowledge. The paper provides a better understanding of the fundamentals of Monte-Carlo search in Go.