Characterizing virtual populations in massively multiplayer online role-playing games

  • Authors:
  • Daniel Pittman;Chris GauthierDickey

  • Affiliations:
  • Department of Computer Science, University of Denver;Department of Computer Science, University of Denver

  • Venue:
  • MMM'10 Proceedings of the 16th international conference on Advances in Multimedia Modeling
  • Year:
  • 2010

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Abstract

Understanding player distributions, sessions, and movements in a Massively Multiplayer Online Role-Playing Game (MMORPG) is essential for research in scalable architectures for these systems. We present the first detailed measurement study and the first models of the virtual populations in two popular MMORPGs, World of Warcrafttm and Warhammer Onlinetm. Our results show that while these two types of MMORPGs are significantly different in play style, the features of their virtual populations can be modeled similarly, allowing future researchers to accurately simulate these types of games.