Forecasting online game addictiveness

  • Authors:
  • Jing-Kai Lou;Kuan-Ta Chen;Hwai-Jung Hsu;Chin-Laung Lei

  • Affiliations:
  • National Taiwan University and Institute of Information Science, Academia Sinica;Institute of Information Science, Academia Sinica;Institute of Information Science, Academia Sinica;National Taiwan University

  • Venue:
  • Proceedings of the 11th Annual Workshop on Network and Systems Support for Games
  • Year:
  • 2012

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Abstract

Online gaming has now become an extremely competitive business. As there are so many game titles released every month, gamers have become more difficult to please and fickle in their allegiances. Therefore, it would be beneficial if we could forecast how addictive a game is before publishing it on the market. With the capability of game addictiveness forecasting, developers will be able to continuously adjust the game design and publishers will be able to assess the potential market value of a game in its early development stages. In this paper, we propose to forecast a game's addictiveness based on players' emotional responses when they are first exploring the game. Based on the account activity traces of 11 commercial games, we develop a forecasting model that predicts a game's addictiveness index according to electromyographic measures of players' two facial muscles. We hope that with our methodology, the game industry could optimize the odds of successful investments and target more accurately the provision of a better entertaining experience.