The cache performance and optimizations of blocked algorithms
ASPLOS IV Proceedings of the fourth international conference on Architectural support for programming languages and operating systems
Journal of Computer and System Sciences
Membrane Computing: An Introduction
Membrane Computing: An Introduction
Cg: a system for programming graphics hardware in a C-like language
ACM SIGGRAPH 2003 Papers
Complexity classes in models of cellular computing with membranes
Natural Computing: an international journal
Brook for GPUs: stream computing on graphics hardware
ACM SIGGRAPH 2004 Papers
A Hardware Circuit for Selecting Active Rules in Transition P Systems
SYNASC '05 Proceedings of the Seventh International Symposium on Symbolic and Numeric Algorithms for Scientific Computing
Applications of Membrane Computing (Natural Computing Series)
Applications of Membrane Computing (Natural Computing Series)
Cache-efficient numerical algorithms using graphics hardware
Parallel Computing
Optimization principles and application performance evaluation of a multithreaded GPU using CUDA
Proceedings of the 13th ACM SIGPLAN Symposium on Principles and practice of parallel programming
Scalable Parallel Programming with CUDA
Queue - GPU Computing
Biomedical image analysis on a cooperative cluster of GPUs and multicores
Proceedings of the 22nd annual international conference on Supercomputing
Program optimization carving for GPU computing
Journal of Parallel and Distributed Computing
Parallel Computing Experiences with CUDA
IEEE Micro
A P-Lingua Programming Environment for Membrane Computing
Membrane Computing
Designing efficient sorting algorithms for manycore GPUs
IPDPS '09 Proceedings of the 2009 IEEE International Symposium on Parallel&Distributed Processing
Towards a Programming Language in Cellular Computing
Electronic Notes in Theoretical Computer Science (ENTCS)
Uniform solution of QSAT using polarizationless active membranes
MCU'07 Proceedings of the 5th international conference on Machines, computations, and universality
A polynomial complexity class in P systems using membrane division
Journal of Automata, Languages and Combinatorics
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Software development for Membrane Computing is growing up yielding new applications. Nowadays, the efficiency of P systems simulators have become a critical point when working with instances of large size. The newest generation of GPUs (Graphics Processing Units) provide a massively parallel framework to compute general purpose computations. We present GPUs as an alternative to obtain better performance in the simulation of P systems and we illustrate it by giving a solution to the N-Queens problem as an example.