Membrane Computing: An Introduction
Membrane Computing: An Introduction
The power of communication: P systems with symport/antiport
New Generation Computing
P Systems with Activated/Prohibited Membrane Channels
WMC-CdeA '02 Revised Papers from the International Workshop on Membrane Computing
WMC-CdeA '02 Revised Papers from the International Workshop on Membrane Computing
Theoretical Computer Science
WMC'07 Proceedings of the 8th international conference on Membrane computing
Spiking neural P system simulations on a high performance GPU platform
ICA3PP'11 Proceedings of the 11th international conference on Algorithms and architectures for parallel processing - Volume Part II
A spiking neural p system simulator based on CUDA
CMC'11 Proceedings of the 12th international conference on Membrane Computing
Fast hardware implementations of p systems
CMC'12 Proceedings of the 13th international conference on Membrane Computing
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We have recently developed a prototype hardware implementation of membrane computing based on reconfigurable computing technology called Reconfig-P. The existing hardware design treats reaction rules as the primary computational entities and represents regions only implicitly. In this paper, we describe and evaluate an alternative hardware design that more directly reflects the intuitive conceptual understanding of a P system and therefore promotes the extensibility of Reconfig-P. A key feature of the design is the fact that regions, rather than reaction rules, are the primary computational entities. More specifically, in the design, regions are represented as loosely coupled processing units which communicate objects by message passing. Experimental results show that for many P systems the region-oriented and rule-oriented designs exhibit similar performance and hardware resource consumption.