Design, observation, surprise! A test of emergence
Artificial Life
How to study artificial creativity
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Atoms of EVE′: A Bayesian basis for esthetic analysis of style in sketching
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Evolving Approximate Image Filters
EvoWorkshops '09 Proceedings of the EvoWorkshops 2009 on Applications of Evolutionary Computing: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG
A New Definition of Creativity
ACAL '09 Proceedings of the 4th Australian Conference on Artificial Life: Borrowing from Biology
DS'07 Proceedings of the 10th international conference on Discovery science
An artificial development model for cell pattern generation
ACAL'07 Proceedings of the 3rd Australian conference on Progress in artificial life
Automatic invention of fitness functions with application to scene generation
Evo'08 Proceedings of the 2008 conference on Applications of evolutionary computing
Modelling human preference in evolutionary art
EvoApplications'11 Proceedings of the 2011 international conference on Applications of evolutionary computation - Volume Part II
Hi-index | 0.00 |
In considering a case study, we examine the process of promoting emergence and creativity within an evolutionary art system using the technique of evolutionary refinement. That is, for the complex, difficult to predict generative scheme based on a model for simulating cellular morphogenesis that forms the generative component of an evolutionary art system, we discuss how we proceed in stages to develop, analyze, focus, and re-target evolved genetic material for aesthetic purposes — in this instance aesthetic pattern formation.