Fast Stereo Matching Using Rectangular Subregioning and 3D Maximum-Surface Techniques
International Journal of Computer Vision
Perspective and non-perspective camera models in underwater imaging --- overview and error analysis
Proceedings of the 15th international conference on Theoretical Foundations of Computer Vision: outdoor and large-scale real-world scene analysis
Two-view underwater structure and motion for cameras under flat refractive interfaces
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part IV
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This article presents work dedicated to the study of refraction effects between two media in stereo reconstruction of a tridimensional scene. This refraction induces nonlinear effects making the stereo processing highly complex. We propose a linear approximation which maps this problem into a new problem with a conventional solution. We present results taken both from synthetic images generated by a raytracer and results from real life scenes.