Pfinder: Real-Time Tracking of the Human Body
IEEE Transactions on Pattern Analysis and Machine Intelligence
Body-Brush: a body-driven interface for visual aesthetics
Proceedings of the tenth ACM international conference on Multimedia
A multimedia-driven ambient edutainment system for the young children
SRMC '08 Proceedings of the 2nd ACM international workshop on Story representation, mechanism and context
Magic stick: a tangible interface for the edutainment of young children
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
A conceptual framework of affective context-aware interactive learning media
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
RFID-based interactive multimedia system for the children
Multimedia Tools and Applications
Hi-index | 0.00 |
Smart Ambience Games (or SAG) combines interactive media with smart ambience technologies to create a motivating environment for children with learning difficulties to overcome barriers in art education. Through a development of innovative motion and gesture capture and detection techniques, we create a smart ambience that enables students to interact intuitively with a virtual environment to create a rich variety of multimedia forms and space without the use of specific physical tools. Through various interactive activities and game scenarios, particular subjects such as history and mathematics can be taught through developed VR games that can help students to overcome inhibitions related to learning, become more active learners and stimulate creativity in art education.