Cyclic reproduction scheme in genetic algorithm for evolutionary game

  • Authors:
  • Sang-Won Um;Suk-Han Lee;Tae-Yong Kim;Jong-Soo Choi

  • Affiliations:
  • Department of Image Engineering Graduate School of Advanced, Imaging Science, Multi-media, and Film, Chung-Ang University, Seoul, South Korea;Department of Image Engineering Graduate School of Advanced, Imaging Science, Multi-media, and Film, Chung-Ang University, Seoul, South Korea;Department of Image Engineering Graduate School of Advanced, Imaging Science, Multi-media, and Film, Chung-Ang University, Seoul, South Korea;Department of Image Engineering Graduate School of Advanced, Imaging Science, Multi-media, and Film, Chung-Ang University, Seoul, South Korea

  • Venue:
  • Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
  • Year:
  • 2006

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Abstract

This paper describes how Genetic Algorithm can be used to control the level of difficulty in a game based on a user's skill. An algorithm is proposed to control the difficulty of a game according to user's propensity in our previous work [1], [2]. But the searching spaces are very narrow and convergence of chromosomes is also slow because the game progresses step-by-step and chromosomes are evaluated simultaneously while playing the game. Thus, a method is presented to expand the searching spaces and converge quickly on the Genetic Algorithm in the domain of sequential progress.