Floor control policies in multi-user applications
CHI '93 INTERACT '93 and CHI '93 Conference Companion on Human Factors in Computing Systems
Analysis of SRPT scheduling: investigating unfairness
Proceedings of the 2001 ACM SIGMETRICS international conference on Measurement and modeling of computer systems
Measuring thin-client performance using slow-motion benchmarking
ACM Transactions on Computer Systems (TOCS)
IEEE Internet Computing
A hybrid thin-client protocol for multimedia streaming and interactive gaming applications
Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video
Efficient service recommendation system for cloud computing market
Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human
Thinc: a virtual and remote display architecture for desktop computing and mobile devices
Thinc: a virtual and remote display architecture for desktop computing and mobile devices
Analysis of QoE guarantee on hybrid remote display protocol for mobile thin client computing
Proceedings of the 7th International Conference on Ubiquitous Information Management and Communication
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Mobile thin client technology allows mobile users to access their services through mobile devices which can be used everywhere. The mobile devices only visualize the output of remote resource-intensive applications. In order to make mobile thin client computing truly applicable, there are two major concerns: (i) server-side cost and (ii) client-side experience, including resource consumption, quality of video and response time. In this paper, server-side cross-layer multi-user support technology and hybrid remote display protocol are presented, together with the main results of a performance study.