Theoretical Computer Science
Minimum-Cost Reachability for Priced Timed Automata
HSCC '01 Proceedings of the 4th International Workshop on Hybrid Systems: Computation and Control
Optimal Paths in Weighted Timed Automata
HSCC '01 Proceedings of the 4th International Workshop on Hybrid Systems: Computation and Control
Computation: finite and infinite machines
Computation: finite and infinite machines
Timed Parity Games: Complexity and Robustness
FORMATS '08 Proceedings of the 6th international conference on Formal Modeling and Analysis of Timed Systems
On the complexity of Nash equilibria of action-graph games
SODA '09 Proceedings of the twentieth Annual ACM-SIAM Symposium on Discrete Algorithms
The Complexity of Nash Equilibria in Simple Stochastic Multiplayer Games
ICALP '09 Proceedings of the 36th Internatilonal Collogquium on Automata, Languages and Programming: Part II
Improved undecidability results on weighted timed automata
Information Processing Letters
The complexity of Nash equilibria in infinite multiplayer games
FOSSACS'08/ETAPS'08 Proceedings of the Theory and practice of software, 11th international conference on Foundations of software science and computational structures
Decision problems for Nash equilibria in stochastic games
CSL'09/EACSL'09 Proceedings of the 23rd CSL international conference and 18th EACSL Annual conference on Computer science logic
Computing equilibria in two-player timed games via turn-based finite games
FORMATS'10 Proceedings of the 8th international conference on Formal modeling and analysis of timed systems
Nash equilibria for reachability objectives in multi-player timed games
CONCUR'10 Proceedings of the 21st international conference on Concurrency theory
FORMATS'05 Proceedings of the Third international conference on Formal Modeling and Analysis of Timed Systems
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Timed automata [1] are a well accepted formalism in modelling real time systems. In this paper, we study concurrent games with two players on timed automata with costs attached to the locations and edges and try to answer the question of the existence of Nash Equilibrium (NE). Considering memoryless strategies, we show that with one clock it is decidable whether there exists a NE where player 1 has a cost bounded by a constant B, while with 3 clocks, it is not. The case of 2 clocks is an interesting open question.