Theoretical Computer Science
Alternating-time temporal logic
Journal of the ACM (JACM)
Infinite Games and Verification (Extended Abstract of a Tutorial)
CAV '02 Proceedings of the 14th International Conference on Computer Aided Verification
Pushdown Processes: Games and Model Checking
CAV '96 Proceedings of the 8th International Conference on Computer Aided Verification
LICS '04 Proceedings of the 19th Annual IEEE Symposium on Logic in Computer Science
Games in system design and verification
TARK '05 Proceedings of the 10th conference on Theoretical aspects of rationality and knowledge
Nash Equilibria of Packet Forwarding Strategies in Wireless Ad Hoc Networks
IEEE Transactions on Mobile Computing
The Complexity of Nash Equilibria in Simple Stochastic Multiplayer Games
ICALP '09 Proceedings of the 36th Internatilonal Collogquium on Automata, Languages and Programming: Part II
Model checking probabilistic timed automata with one or two clocks
TACAS'07 Proceedings of the 13th international conference on Tools and algorithms for the construction and analysis of systems
UPPAAL-Tiga: time for playing games!
CAV'07 Proceedings of the 19th international conference on Computer aided verification
The complexity of Nash equilibria in infinite multiplayer games
FOSSACS'08/ETAPS'08 Proceedings of the Theory and practice of software, 11th international conference on Foundations of software science and computational structures
Decision problems for Nash equilibria in stochastic games
CSL'09/EACSL'09 Proceedings of the 23rd CSL international conference and 18th EACSL Annual conference on Computer science logic
Rational behaviour and strategy construction in infinite multiplayer games
FSTTCS'06 Proceedings of the 26th international conference on Foundations of Software Technology and Theoretical Computer Science
Computing equilibria in two-player timed games via turn-based finite games
FORMATS'10 Proceedings of the 8th international conference on Formal modeling and analysis of timed systems
The complexity of nash equilibria in limit-average games
CONCUR'11 Proceedings of the 22nd international conference on Concurrency theory
Nash equilibrium in weighted concurrent timed games with reachability objectives
ICDCIT'12 Proceedings of the 8th international conference on Distributed Computing and Internet Technology
Nash equilibria in concurrent priced games
LATA'12 Proceedings of the 6th international conference on Language and Automata Theory and Applications
Subgame perfection for equilibria in quantitative reachability games
FOSSACS'12 Proceedings of the 15th international conference on Foundations of Software Science and Computational Structures
Concurrent games with ordered objectives
FOSSACS'12 Proceedings of the 15th international conference on Foundations of Software Science and Computational Structures
PRALINE: a tool for computing nash equilibria in concurrent games
CAV'13 Proceedings of the 25th international conference on Computer Aided Verification
Hi-index | 0.00 |
We propose a procedure for computing Nash equilibria in multi-player timed games with reachability objectives. Our procedure is based on the construction of a finite concurrent game, and on a generic characterization of Nash equilibria in (possibly infinite) concurrent games. Along the way, we use our characterization to compute Nash equilibria in finite concurrent games.