Concurrent games with ordered objectives

  • Authors:
  • Patricia Bouyer;Romain Brenguier;Nicolas Markey;Michael Ummels

  • Affiliations:
  • LSV, CNRS & ENS Cachan, France;LSV, CNRS & ENS Cachan, France;LSV, CNRS & ENS Cachan, France;LSV, CNRS & ENS Cachan, France

  • Venue:
  • FOSSACS'12 Proceedings of the 15th international conference on Foundations of Software Science and Computational Structures
  • Year:
  • 2012

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Abstract

We consider concurrent games played on graphs, in which each player has several qualitative (e.g. reachability or Büchi) objectives, and a preorder on these objectives (for instance the counting order, where the aim is to maximise the number of objectives that are fulfilled). We study two fundamental problems in that setting: (1) the value problem, which aims at deciding the existence of a strategy that ensures a given payoff; (2) the Nash equilibrium problem, where we want to decide the existence of a Nash equilibrium (possibly with a condition on the payoffs). We characterise the exact complexities of these problems for several relevant preorders, and several kinds of objectives.