The magic carpet: physical sensing for immersive environments
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
One-handed gesture recognition using ultrasonic Doppler sonar
ICASSP '09 Proceedings of the 2009 IEEE International Conference on Acoustics, Speech and Signal Processing
Sonar-based measurement of user presence and attention
Proceedings of the 11th international conference on Ubiquitous computing
Spartacus: spatially-aware interaction for mobile devices through energy-efficient audio sensing
Proceeding of the 11th annual international conference on Mobile systems, applications, and services
DopLink: using the doppler effect for multi-device interaction
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Ultrasound-based movement sensing, gesture-, and context-recognition
Proceedings of the 2013 International Symposium on Wearable Computers
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Whole-home gesture recognition using wireless signals
Proceedings of the 19th annual international conference on Mobile computing & networking
Touch & activate: adding interactivity to existing objects using active acoustic sensing
Proceedings of the 26th annual ACM symposium on User interface software and technology
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Gesture is becoming an increasingly popular means of interacting with computers. However, it is still relatively costly to deploy robust gesture recognition sensors in existing mobile platforms. We present SoundWave, a technique that leverages the speaker and microphone already embedded in most commodity devices to sense in-air gestures around the device. To do this, we generate an inaudible tone, which gets frequency-shifted when it reflects off moving objects like the hand. We measure this shift with the microphone to infer various gestures. In this note, we describe the phenomena and detection algorithm, demonstrate a variety of gestures, and present an informal evaluation on the robustness of this approach across different devices and people.