Communications of the ACM
Digital watermarking
A charging and rewarding scheme for packet forwarding in multi-hop cellular networks
Proceedings of the 4th ACM international symposium on Mobile ad hoc networking & computing
Bluetooth-based Ad-Hoc Networks for Voice Transmission
HICSS '03 Proceedings of the 36th Annual Hawaii International Conference on System Sciences (HICSS'03) - Track 9 - Volume 9
Digital rights management for content distribution
ACSW Frontiers '03 Proceedings of the Australasian information security workshop conference on ACSW frontiers 2003 - Volume 21
Transparent and Robust Audio Data Hiding in Subband Domain
ITCC '00 Proceedings of the The International Conference on Information Technology: Coding and Computing (ITCC'00)
Analyzing the energy consumption of security protocols
Proceedings of the 2003 international symposium on Low power electronics and design
Stimulating cooperation in self-organizing mobile ad hoc networks
Mobile Networks and Applications
Digital rights management in a 3G mobile phone and beyond
Proceedings of the 3rd ACM workshop on Digital rights management
Wireless internet handbook
Security in embedded systems: Design challenges
ACM Transactions on Embedded Computing Systems (TECS)
Fingerprinting and forensic analysis of multimedia
Proceedings of the 12th annual ACM international conference on Multimedia
NIME '04 Proceedings of the 2004 conference on New interfaces for musical expression
A Mobile Peer-to-Peer Application for Distributed Recommendation and Re-Sale of Music
AXMEDIS '06 Proceedings of the Second International Conference on Automated Production of Cross Media Content for Multi-Channel Distribution
The Mobile Digital Contents Distribution Scenario
ICMB '07 Proceedings of the International Conference on the Management of Mobile Business
The impact of incentive mechanisms in multi-channel mobile music distribution
Multimedia Tools and Applications
Full or tailored mobile web- where and how do people browse on their mobiles?
Mobility '08 Proceedings of the International Conference on Mobile Technology, Applications, and Systems
Gaming and Augmented Reality Come to Location-Based Services
IEEE Pervasive Computing
Reliable MIX cascade networks through reputation
FC'02 Proceedings of the 6th international conference on Financial cryptography
On the secrecy of spread-spectrum flow watermarks
ESORICS'10 Proceedings of the 15th European conference on Research in computer security
Capacity of collusion secure fingerprinting: a tradeoff between rate and efficiency
IH'10 Proceedings of the 12th international conference on Information hiding
Always-best-served music distribution for nomadic users over heterogeneous networks
IEEE Communications Magazine
Bringing multimedia contents into MP3 files
IEEE Communications Magazine
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In contrast to what is happening in the Internet-based scenario, the music market in the mobile scenario is far from being considered a large success. Several studies state that excessive downloading time and high cost are the main burdens. Motivated by the growth of social and mobile applications, in this paper we propose an approach that aims at reducing both the downloading time and the cost to get digital music when acquired in the mobile scenario. The proposed architecture exploits the usage of personal communication technologies embedded in cellphones (e.g., Bluetooth and Wi-Fi) to couple the current distribution model (mainly based on 3G networks), so as to provide a multichannel distribution model where users are free to redistribute digital music. The architecture includes a license-based security mechanism that prevents unauthorized usage of digital music, and makes use of an incentive mechanism to stimulate and reward the music distribution among customers. By analyzing pros and cons of the music distribution chain, results show that the proposed architecture might help in reducing both the downloading time and the cost to get digital music when acquired in the mobile scenario. Therefore, it might be helpful to the success of the mobile music scenario.