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MSWIM '01 Proceedings of the 4th ACM international workshop on Modeling, analysis and simulation of wireless and mobile systems
The structuring of a wireless internet application for a music-on-demand service on UMST devices
Proceedings of the 2002 ACM symposium on Applied computing
Constructing Dependable Web Services
IEEE Internet Computing
IEEE Internet Computing
JXTA: A Network Programming Environment
IEEE Internet Computing
Computer
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IEEE Intelligent Systems
Client-Centered Load Distribution: A Mechanism for Constructing Responsive Web Services
HICSS '01 Proceedings of the 34th Annual Hawaii International Conference on System Sciences ( HICSS-34)-Volume 9 - Volume 9
SESAME: A Scalable and ExtenSible Architecture for Multimedia Entertainment
COMPSAC '96 Proceedings of the 20th Conference on Computer Software and Applications
Bringing the Wireless Internet to UMTS Devices: A Case Study with Music Distribution
Multimedia Tools and Applications
Future Wireless Applications (Guest Editorial)
IEEE Wireless Communications
Computer Networks: The International Journal of Computer and Telecommunications Networking - Special issue: Networking issues in entertainment computing
Computer Networks: The International Journal of Computer and Telecommunications Networking
MCDL: a reduced but extensible multimedia contents description language
International Journal of Computers and Applications
Mobile music distribution: a multichannel approach
Advances in Multimedia
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The pace of developments in wireless technology is enabling a wide range of exciting applications, including location-aware systems, wearable computers, wireless sensor networks, and novel use of cellular telephony systems. Many of those applications may play the role of key drivers of future wireless technology provided that they may guarantee affordable access, ubiquitous reach, and an effective service-delivery model. In this challenging scenario, a growing demand is emerging for delivering modern multimedia entertainment services to wireless handheld devices on a large scale. In this chapter, we report on our experience in developing a wireless Internet application designed to deliver advanced musical services to mobile consumers over Universal Mobile Telecommunications System (UMTS) links. In essence, our application allows mobile users to listen to songs and karaoke clips on UMTS-enabled devices by exploiting the Internet as a large musical storehouse. Field trials have been conducted that confirm that an adequate structuring of the wireless Internet application, along with the use of 3G (third generation) mobile network technologies, may be effective for the delivery of modern musical-entertainment services to mobile consumers.