Things that make us smart: defending human attributes in the age of the machine
Things that make us smart: defending human attributes in the age of the machine
ICLS '06 Proceedings of the 7th international conference on Learning sciences
Siftables: towards sensor network user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Comparing the use of tangible and graphical programming languages for informal science education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction with embodied media
Interaction with embodied media
Five key challenges in end-user development for tangible and embodied interaction
Proceedings of the 15th ACM on International conference on multimodal interaction
A game-based approach to the teaching of object-oriented programming languages
Computers & Education
Incorporating tangible computing devices into CS1
Journal of Computing Sciences in Colleges
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In this paper we describe Sifteo cubes™, a tangible and graphical user interface platform. We note several patterns of use observed in homes and schools and identify design recommendations for display utilization on distributed interfaces like Sifteo cubes. Additionally we discuss the process of commercializing the research prototype to create a marketable game system.