Consistency control for distributed interactive media
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
Interactive media on demand: generic recording and replay of interactive media streams
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
MVIP-II: a protocol for enabling communication in collaborative virtual environments
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
JADE: jabber-based authoring in distributed environments
Proceedings of the 13th annual ACM international conference on Multimedia
On consistency and network latency in distributed interactive applications: a survey--part I
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
An empirical evaluation of TCP performance in online games
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Multiplayer networked gaming with the session initiation protocol
Computer Networks: The International Journal of Computer and Telecommunications Networking - Special issue: Networking issues in entertainment computing
Multiplayer networked gaming with the session initiation protocol
Computer Networks: The International Journal of Computer and Telecommunications Networking
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Distributed interactive media are media that involve communication over a computer network as well as user interactions with the medium itself. Examples of this kind of media are shared whiteboard presentations and networked computer games. One key problem of this media class is that a large amount of common functionality is currently redesigned and redeveloped for each single medium. In order to solve this problem we present a media model and an application level protocol called RTP/I. Derived from the experience gained with audio and video transmission using RTP, RTP/I is defined as a new protocol framework which reuses many aspects of RTP while it is thoroughly adapted to meet the demands of distributed interactive media. By identifying and supporting the common aspects of distributed interactive media RTP/I allows the reuse of key functionality in form of generic services. Furthermore RTP/I makes it possible for applications of different vendors to interact with each other in a standardized way