Proceedings of the 2008 conference on Knowledge-Based Software Engineering: Proceedings of the Eighth Joint Conference on Knowledge-Based Software Engineering
Developmental plasticity in linear genetic programming
Proceedings of the 11th Annual conference on Genetic and evolutionary computation
Evaluation of automatically generated reactive planning logic for unmanned surface vehicles
PerMIS '09 Proceedings of the 9th Workshop on Performance Metrics for Intelligent Systems
Fast grammar-based evolution using memoization
PPSN'10 Proceedings of the 11th international conference on Parallel problem solving from nature: Part II
Genetic programming needs better benchmarks
Proceedings of the 14th annual conference on Genetic and evolutionary computation
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We have shown that genetically programming game players, after having imbued the evolutionary process with human intelligence, produces human-competitive strategies for three games: backgammon, chess endgames, and robocode (tank-fight simulation). Evolved game players are able to hold their own - and often win - against human or human-based competitors. This paper has a twofold objective: first, to review our results of applying genetic programming in the domain of games; second, to formulate the merits of genetic programming in acting as a tool for developing strategies in general, and to discuss the possible design of a strategizing machine.