Generalized prioritized sweeping
NIPS '97 Proceedings of the 1997 conference on Advances in neural information processing systems 10
Genetic Algorithms in Search, Optimization and Machine Learning
Genetic Algorithms in Search, Optimization and Machine Learning
Introduction to Reinforcement Learning
Introduction to Reinforcement Learning
Developing Mobile Robot Wall-Following Algorithms Using Genetic Programming
Applied Intelligence
Evolving neural networks through augmenting topologies
Evolutionary Computation
Evolving Beharioral Strategies in Predators and Prey
IJCAI '95 Proceedings of the Workshop on Adaption and Learning in Multi-Agent Systems
Genetic Programming IV: Routine Human-Competitive Machine Intelligence
Genetic Programming IV: Routine Human-Competitive Machine Intelligence
BOINC: A System for Public-Resource Computing and Storage
GRID '04 Proceedings of the 5th IEEE/ACM International Workshop on Grid Computing
Genetic Programming and Evolvable Machines
Evolving cooperative strategies for UAV teams
GECCO '05 Proceedings of the 7th annual conference on Genetic and evolutionary computation
Visibility-based Pursuit-evasion with Limited Field of View
International Journal of Robotics Research
Evolving a Vision-Based Line-Following Robot Controller
CRV '06 Proceedings of the The 3rd Canadian Conference on Computer and Robot Vision
Evolving neural networks for fractured domains
Proceedings of the 10th annual conference on Genetic and evolutionary computation
Bio-Inspired Artificial Intelligence: Theories, Methods, and Technologies
Bio-Inspired Artificial Intelligence: Theories, Methods, and Technologies
Learning Classifier Systems: Looking Back and Glimpsing Ahead
Learning Classifier Systems
Learning classifier systems: a complete introduction, review, and roadmap
Journal of Artificial Evolution and Applications
Hierarchical controller learning in a first-person shooter
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Evolving multi-modal behavior in NPCs
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Tutorial: filtering and planning in information space
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Evolving a vision-driven robot controller for real-world indoor navigation
Evo'08 Proceedings of the 2008 conference on Applications of evolutionary computing
Winning ant wars: evolving a human-competitive game strategy using fitnessless selection
EuroGP'08 Proceedings of the 11th European conference on Genetic programming
Automatic design of vision-based obstacle avoidance controllers using genetic programming
EA'07 Proceedings of the Evolution artificielle, 8th international conference on Artificial evolution
A Field Guide to Genetic Programming
A Field Guide to Genetic Programming
Developments and Challenges for Autonomous Unmanned Vehicles: A Compendium
Developments and Challenges for Autonomous Unmanned Vehicles: A Compendium
Evaluation of automatically generated reactive planning logic for unmanned surface vehicles
PerMIS '09 Proceedings of the 9th Workshop on Performance Metrics for Intelligent Systems
Automatic programming of robots using genetic programming
AAAI'92 Proceedings of the tenth national conference on Artificial intelligence
Adaptive Representations for Reinforcement Learning
Adaptive Representations for Reinforcement Learning
Encyclopedia of Machine Learning
Encyclopedia of Machine Learning
GP-Robocode: using genetic programming to evolve robocode players
EuroGP'05 Proceedings of the 8th European conference on Genetic Programming
Designing an Evolutionary Strategizing Machine for Game Playing and Beyond
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
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We address the problem of automated action selection policy synthesis for unmanned vehicles operating in adverse environments. We introduce a new evolutionary computation-based approach using which an initial version of the policy is automatically generated and then gradually refined by detecting and fixing its shortcomings. The synthesis technique consists of the automated extraction of the vehicle's exception states and Genetic Programming (GP) for automated composition and optimization of corrective sequences of commands in the form of macro-actions to be applied locally.The focus is specifically on automated synthesis of a policy for Unmanned Surface Vehicle (USV) to efficiently block the advancement of an intruder boat toward a valuable target. This task requires the USV to utilize reactive planning complemented by short-term forward planning to generate specific maneuvers for blocking. The intruder is human-competitive and exhibits a deceptive behavior so that the USV cannot exploit regularity in its attacking behavior.We compared the performance of a hand-coded blocking policy to the performance of a policy that was automatically synthesized. Our results show that the performance of the automatically generated policy exceeds the performance of the hand-coded policy and thus demonstrates the feasibility of the proposed approach.