Presence: Teleoperators and Virtual Environments
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Real-Time American Sign Language Recognition Using Desk and Wearable Computer Based Video
IEEE Transactions on Pattern Analysis and Machine Intelligence
Motion Tracking: No Silver Bullet, but a Respectable Arsenal
IEEE Computer Graphics and Applications
Computer Animation and Virtual Worlds
Modeling a Wearable Full-body Motion Capture System
ISWC '05 Proceedings of the Ninth IEEE International Symposium on Wearable Computers
Sensemble: a wireless, compact, multi-user sensor system for interactive dance
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
Eco: an ultra-compact low-power wireless sensor node for real-time motion monitoring
IPSN '05 Proceedings of the 4th international symposium on Information processing in sensor networks
Practical motion capture in everyday surroundings
ACM SIGGRAPH 2007 papers
Seeing is not believing: visual verifications through liveness analysis using mobile devices
Proceedings of the 29th Annual Computer Security Applications Conference
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This paper presents the development and testing of a wearable, multi-modality, motion capture platform. This platform can be used in a range of applications including virtual and augmented reality, biomechanics, sign language translation, gait analysis and graphics in movies and video games. Our platform includes inertial and ultrasonic motion sensing modalities. The combination of these modalities is expected to improve the overall accuracy of the captured motion data. An electronic board for this has been designed, fabricated and programmed. The board measures 3.2 cm x 4.8 cm and includes a low-power microcontroller, a radio unit, a three-axis accelerometer, a two-axis gyroscope, an ultrasonic transmitter and an ultrasonic receiver. Results using the inertial and ultrasonic sensors to estimate position are presented.