Usability inspection methods
The design of personal mobile technologies for lifelong learning
Computers & Education - VIRTUALITY IN EDUCATION selected contributions from the CAL 99 symposium
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Requirements for the design of a handwriting recognition based writing interface for children
Proceedings of the 2004 conference on Interaction design and children: building a community
Understanding and designing cool technologies for teenagers
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Understanding "cool" in human-computer interaction research and design
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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Cool is an essential characteristic when designing technologies that appeal to teenagers, but is very challenging to understand and design for. This paper describes a study that investigated cool with teenagers using a specially constructed 'Cool Wall' that allows items to be rated using a simple scale. We present the design of the Cool Wall prototype then the findings from two field studies in which it was used. The studies found that expensive mobile technologies were considered the most cool by teenagers participating in the studies, while items that are gender or age specific often divided opinion. This suggests that HCI practitioners wishing to 'design for cool' need to carefully understand the their user groups, also that the cool wall described in this paper is one low-cost tool for providing insights into this understanding.