Metaphor in natural resource gaming: Insights from the RIVER BASIN GAME
Simulation and Gaming
COVER STORY: Changing energy use through design
interactions - Changing energy use through design
Three environmental discourses in human-computer interaction
CHI '09 Extended Abstracts on Human Factors in Computing Systems
WattBot: a residential electricity monitoring and feedback system
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Coralog: use-aware visualization connecting human micro-activities to environmental change
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Climate persuasive services: changing behavior towards low-carbon lifestyles
Proceedings of the 4th International Conference on Persuasive Technology
Mapping the landscape of sustainable HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Home, habits, and energy: examining domestic interactions and energy consumption
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The design of eco-feedback technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI 2011 sustainability community invited panel: challenges ahead
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Big data from the built environment
Proceedings of the 2nd international workshop on Research in the large
Changing perspectives on sustainability: healthy debate or divisive factions?
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Hi-index | 0.00 |
Sustained behavior changes are required to reduce the impact of human society on the environment. Much research on how HCI may help do so focuses on changing behavior by providing information directed at an individual or a microstructure (e.g., household). We propose societal macrostructures (e.g., municipalities) and their interaction with microstructures as a focus for HCI aimed at designing behavior change. We present two ongoing case studies involving municipalities in Denmark and discuss how and why macrostructures may be used in the design of HCI for behavior based environmental sustainability.