Foundations of computer music
Elements of computer music
ENO: synthesizing structured sound spaces
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Auditory illusions for audio feedback
Conference Companion on Human Factors in Computing Systems
“Kirk here:”: using genre sounds to monitor background activity
CHI '93 INTERACT '93 and CHI '93 Conference Companion on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Educational Sound Symbols for the Visually Impaired
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Addressing Diversity. Part I: Held as Part of HCI International 2009
Spatialized synthesis of noisy environmental sounds
CMMR/ICAD'09 Proceedings of the 6th international conference on Auditory Display
Audemes at work: Investigating features of non-speech sounds to maximize content recognition
International Journal of Human-Computer Studies
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This article introduces ad-hoc synthesis, an approach to designing auditory icons and synthesis algorithms that emphasizes the perception of the sounds by users instead of the analysis of actual sources and sound. We describe two substractive synthesis algorithms for generating and controlling wind and wave sounds in real-time by means of high-level parameters. Even though these sounds are not audiorealistic, they convey information in a non-intrusive way and therefore are suitable for monitoring background activities. These sounds capture the main invariants of the sounds they imitate, enabling users to recognize and understand them easily. We then push the approach further by showing how an auditory illusion, i.e. a sound that does not exist in the real world, can be used to convey the notion of speed in a natural and non-intrusive way.