What happens when HTTP adaptive streaming players compete for bandwidth?

  • Authors:
  • Saamer Akhshabi;Lakshmi Anantakrishnan;Ali C. Begen;Constantine Dovrolis

  • Affiliations:
  • Georgia Institute of Technology, Atlanta, GA, USA;Georgia Institute of Technology, Atlanta, GA, USA;Cisco Systems, London, ON, Canada;Georgia Institute of Technology, Atlanta, GA, USA

  • Venue:
  • Proceedings of the 22nd international workshop on Network and Operating System Support for Digital Audio and Video
  • Year:
  • 2012

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Abstract

With an increasing demand for high-quality video content over the Internet, it is becoming more likely that two or more adaptive streaming players share the same network bottleneck and compete for available bandwidth. This competition can lead to three performance problems: player instability, unfairness between players, and bandwidth underutilization. However, the dynamics of such competition and the root cause for the previous three problems are not yet well understood. In this paper, we focus on the problem of competing video players and describe how the typical behavior of an adaptive streaming player in its Steady-State, which includes periods of activity followed by periods of inactivity (ON-OFF periods), is the main root cause behind the problems listed above. We use two adaptive players to experimentally showcase these issues. Then, focusing on the issue of player instability, we test how several factors (the ON-OFF durations, the available bandwidth and its relation to available bitrates, and the number of competing players) affect stability.