Journal of Computer and System Sciences - 26th IEEE Conference on Foundations of Computer Science, October 21-23, 1985
FOCS '02 Proceedings of the 43rd Symposium on Foundations of Computer Science
The complexity of pure Nash equilibria
STOC '04 Proceedings of the thirty-sixth annual ACM symposium on Theory of computing
The Price of Routing Unsplittable Flow
Proceedings of the thirty-seventh annual ACM symposium on Theory of computing
The price of anarchy of finite congestion games
Proceedings of the thirty-seventh annual ACM symposium on Theory of computing
Sink Equilibria and Convergence
FOCS '05 Proceedings of the 46th Annual IEEE Symposium on Foundations of Computer Science
Convergence to approximate Nash equilibria in congestion games
SODA '07 Proceedings of the eighteenth annual ACM-SIAM symposium on Discrete algorithms
Inapproximability of pure nash equilibria
STOC '08 Proceedings of the fortieth annual ACM symposium on Theory of computing
Fast convergence to nearly optimal solutions in potential games
Proceedings of the 9th ACM conference on Electronic commerce
On the impact of combinatorial structure on congestion games
Journal of the ACM (JACM)
Nash Dynamics in Congestion Games with Similar Resources
WINE '09 Proceedings of the 5th International Workshop on Internet and Network Economics
Convergence and approximation in potential games
STACS'06 Proceedings of the 23rd Annual conference on Theoretical Aspects of Computer Science
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We investigate the speed of convergence of best response dynamics to approximately optimal solutions in congestion games with linear delay functions. In Ackermann et al. [2008] it has been shown that the convergence time of such dynamics to Nash equilibrium may be exponential in the number of players n. Motivated by such a negative result, we focus on the study of the states (not necessarily being equilibria) reached after a limited number of players' selfish moves, and we show that Θ(n log log n) best responses are necessary and sufficient to achieve states that approximate the optimal solution by a constant factor, under the assumption that every O(n) steps each player performs a constant (and nonnull) number of best responses. We show that such result is tight also for the simplest case of singleton congestion games.