Multimedia Learning
Integrating M-technology into Web-based ESL Vocabulary Learning for Working Adult Learners
WMTE '05 Proceedings of the IEEE International Workshop on Wireless and Mobile Technologies in Education
Encouraging participation in virtual communities
Communications of the ACM - Spam and the ongoing battle for the inbox
Designing an e-government portal accessible to illiterate citizens
Proceedings of the 1st international conference on Theory and practice of electronic governance
Designing e-learning games for rural children in India: a format for balancing learning with fun
Proceedings of the 7th ACM conference on Designing interactive systems
WMUTE '08 Proceedings of the Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education
An alternative information web for visually impaired users in developing countries
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
A comparative study of speech and dialed input voice interfaces in rural India
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User models for adaptive hypermedia and adaptive educational systems
The adaptive web
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Illiteracy is a dilemma, around more than 700 million adults in the world are illiterate. Along with the traditional approaches, technology has been used for last three decades for literacy programs. These technoliteracy solutions exploited two-dimensional (2D) spaces with multimodal interfaces to augment learning for illiterates. These multimodal interfaces offer audio and visual features, recommended in learning theories. However many other features such as self-presence, social-presence, situated-learning, embodied environment etc suggested in these learning theories are yet to be included in these techno-literacy solutions to further their learning. In present era, emerging three-dimensional (3D) Virtual Worlds (VW) have potential to provide these lacking features and many others. These 3D VWs have already proved their importance in other disciplines such as higher education and business; however never been investigated for Adult Basic Education (ABE). In this paper, we explore how the benefits of 3D emergent technologies like Second Life (SL) are exploited in coherence with traditional theories for ABE. We present an immersive learning platform based on Multiple Intelligences (MI) Theory. We design and discuss an adaptive learning scenario for ABE in the SL. Finally we scrutinize the proposed platform to get an overview of the strengths and weaknesses in the intended area of application.