Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
Game Console Controller Interface for People with Disability
CISIS '08 Proceedings of the 2008 International Conference on Complex, Intelligent and Software Intensive Systems
Designing universally accessible games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Universal Access in the Information Society
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Much progress has been made in building interfaces for people with visual, auditory and motor disabilities, both for day to day activities and for computer interaction. Despite these advances, videogame interaction is highly dependent on hand movement for control. This makes it almost impossible for individuals with motor disabilities to play videogames. In this paper we describe the design of an interaction device for individuals with severe motor disabilities. Through interviews and discussions with a motor-impaired user, we created a device that enables him to play a videogame, using a combination of motion capture and speech recognition. We built a prototype with an accelerometer and a microphone, which allows individuals with upper body motor disabilities to play games designed for people without any disabilities.