Designing a game controller for motor impaired players

  • Authors:
  • Bianca O. Pereira;Cristiano Expedito;Fabrício Firmino De Faria;Adriana S. Vivacqua

  • Affiliations:
  • Federal University of Rio de Janeiro, Cidade Universitária, Caixa Postal, Rio de Janeiro, RJ, BRAZIL;Federal University of Rio de Janeiro, Cidade Universitária, Caixa Postal, Rio de Janeiro, RJ, BRAZIL;Federal University of Rio de Janeiro, Cidade Universitária, Caixa Postal, Rio de Janeiro, RJ, BRAZIL;Federal University of Rio de Janeiro, Cidade Universitária, Caixa Postal, Rio de Janeiro, RJ, BRAZIL

  • Venue:
  • Proceedings of the 10th Brazilian Symposium on on Human Factors in Computing Systems and the 5th Latin American Conference on Human-Computer Interaction
  • Year:
  • 2011

Quantified Score

Hi-index 0.00

Visualization

Abstract

Much progress has been made in building interfaces for people with visual, auditory and motor disabilities, both for day to day activities and for computer interaction. Despite these advances, videogame interaction is highly dependent on hand movement for control. This makes it almost impossible for individuals with motor disabilities to play videogames. In this paper we describe the design of an interaction device for individuals with severe motor disabilities. Through interviews and discussions with a motor-impaired user, we created a device that enables him to play a videogame, using a combination of motion capture and speech recognition. We built a prototype with an accelerometer and a microphone, which allows individuals with upper body motor disabilities to play games designed for people without any disabilities.