Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Designing universally accessible games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Hi-index | 0.00 |
According to the 2000 census, 14% of the Brazilian population has some type of disability and at a worldwide level at least one out of ten suffer from this problem. Despite a growing interest on accessible interfaces, we have found few initiatives geared towards motor impaired individuals. Current joysticks, joypads and the latest motion sensing interaction devices aim at capturing the largest possible number of movements the human body can make. While these provide new possibilities for game control, they also alienate individuals who have motor disabilities. In this demo, we present JoyCap, a device to enable people with severe motor disabilities to engage in game play.