The link prediction problem for social networks
CIKM '03 Proceedings of the twelfth international conference on Information and knowledge management
Exploiting time-varying relationships in statistical relational models
Proceedings of the 9th WebKDD and 1st SNA-KDD 2007 workshop on Web mining and social network analysis
Towards time-aware link prediction in evolving social networks
Proceedings of the 3rd Workshop on Social Network Mining and Analysis
The Many Faces of Mentoring in an MMORPG
SOCIALCOM '10 Proceedings of the 2010 IEEE Second International Conference on Social Computing
Link Prediction Across Multiple Social Networks
ICDMW '10 Proceedings of the 2010 IEEE International Conference on Data Mining Workshops
Exploration of Robust Features of Trust Across Multiple Social Networks
SASOW '11 Proceedings of the 2011 Fifth IEEE Conference on Self-Adaptive and Self-Organizing Systems Workshops
Hi-index | 0.00 |
Massively Multiplayer Online Games (MMOGs) where millions of people can interact with one another have been described as mirrors of human societies and offer excellent venues to analyze human behavior at both the psychological as well as the social level. Within the context of predictive analysis (link prediction as a classification task) in MMOGs, the connection between psycho-sociological theories of communication networks. A mapping of how various elements of trust and other social interactions (mentoring, adversarial relationship, trade) relate to prediction tasks is also established. Results from classification experiments indicate that social environments affect prediction tasks in cooperative vs. adversarial environments in MMOGs and the implications of these results for generalizability of link prediction algorithms is also analyzed.