Guild play in MMOGs: rethinking common group dynamics models
SocInfo'11 Proceedings of the Third international conference on Social informatics
Love all, trust a few: link prediction for trust and psycho-social factors in MMOs
SBP'12 Proceedings of the 5th international conference on Social Computing, Behavioral-Cultural Modeling and Prediction
Streaming driving behavior data
Proceedings of the Third ACM SIGSPATIAL International Workshop on GeoStreaming
Proceedings of the 2013 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining
Guilt by association?: network based propagation approaches for gold farmer detection
Proceedings of the 2013 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining
Dynamics of trust reciprocation in multi-relational networks
Proceedings of the 2013 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining
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The problem of link prediction has been studied extensively in literature. There are various versions of the link prediction problem \textit{e.g.,} link existence problem, link removal problem, predicting edge weights over time etc. In this paper we describe a new type of link prediction problem called the Inter-network link-prediction problem where the task is to predict links \textit{across} different networks. Thus given a set of nodes which participate in multiple networks the task is to determine if one can predict the edges that occur in one network by only using node attribute and edge information from other networks. We use insights from theories of evolution of social communication networks and the MTML framework to derive models which can be used to make link predictions across networks. For the experiments data from different \textit{types} of social networks from a Massively Multiplayer Online Role Playing Game (MMORPG) is used.