A physical notice board with digital logic and display
Proceedings of the 2nd European Union symposium on Ambient intelligence
The VoodooIO gaming kit: a real-time adaptable gaming controller
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
The VoodooIO gaming kit: a real-time adaptable gaming controller
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Augmenting refrigerator magnets: why less is sometimes more
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
A malleable control structure for softwired user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Entertaining Situated Messaging at Home
Computer Supported Cooperative Work
Personal and Ubiquitous Computing
Ubicomp challenges in collaborative scheduling: Pin&Play at the Göteborg film festival
Personal and Ubiquitous Computing
The VoodooIO gaming kit: a real-time adaptable gaming controller
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
ACM SIGGRAPH 2008 new tech demos
High accuracy position and orientation detection in two-dimensional communication network
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UCS'04 Proceedings of the Second international conference on Ubiquitous Computing Systems
A single conductive surface as communication media for networked devices
Proceedings of the Fifth International Conference on Body Area Networks
Low power high bandwidth power-line communication network for wearable applications
Proceedings of the Fifth International Conference on Body Area Networks
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Integrating appliances in the home through a wired network often proves to be impractical: routing cables is usually difficult, changing the network structure afterward even more so, and portable devices can only be connected at fixed connection points. Wireless networks are not the answer either: batteries have to be regularly replaced or changed, and what they add to the device's size and weight might be disproportionate for smaller appliances. In Pin&Play, we explore a design space in between typical wired and wireless networks, investigating the use of surfaces to network objects that are attached to it. This article gives an overview of the network model, and describes functioning prototypes that were built as a proof of concept.